@sprite = Sprite.new s_bitmap = Cache.battler("Chimera",0) @sprite.bitmap = Bitmap.new(s_bitmap.width, s_bitmap.height) for i in 4..16 @sprite.bitmap.clear @xr, @yr = [], [] for x in 1..i a = s_bitmap.width / i @xr.push (a * x) end for y in 1..i a = s_bitmap.height / i @yr.push (a * y) end for x in @xr for y in @yr color = s_bitmap.get_pixel(x, y) @sprite.bitmap.fill_rect(x, y, s_bitmap.width / @xr.size, s_bitmap.height / @yr.size, color) end end @sprite.update Graphics.update Graphics.wait(2) end @sprite.bitmap = s_bitmap for i in 0..15 @sprite.update Graphics.update end s_bitmap.dispose @sprite.dispose